(I’m usually moving while he does it, though.) If he equips a new tool, I let him check it out without interruption. In fact, now that I mention oxygen warnings, one of my main “rules” is “Respect the Animation.” If Riley just gets to the surface and is gasping for air, I wait for him to finish catching his breath before diving back under. Death is right out, though I run Survival instead of Hardcore because I like oxygen warnings. Not only am I building a seamoth, I’m upgrading it. I’m not interested in building the least amount required in fact building a nice base is kind of the entire point of what I’m doing. I’m not interested in doing it all in a single take, though currently my segments are around 15-20 minutes each. They use suicide as transportation, building an unpowered single-room habitat to enter and exit (and then deconstruct) right before suiciding so no gear is lost. They never even build a seamoth because that would just slow things down. Their second base has only a single solar panel, small locker, and fabricator, out by the tower gun that shoots down the Sunbeam.Īnd finally, everything in the run is all optimized for speed. They keep two fabricators running non-stop for minutes at a time. The first base has two each solar panels, large lockers, and fabricators. Speaking of their bases, they build two permanent bases, and both are a just a single I compartment. Taken all together it must have been brutally tedious. Starting location probably wasn’t the only factor that needed to come up just right. They do write about almost giving up but then getting finally getting a lucky spawn. Their LifePod just happens to be right next to where they build their first “base.” Zero chance that was coincidence. That’s clearly what they did for the record run above, I think. I also couldn’t stomach having to restart 15 times every try waiting for a good location. I could theoretically do it all in one take, but that’s more memorization and practice than I’m willing to commit to. My 60-minute run has five segments total, then I’m envisioning maybe three more segments for the extended version. The primary rule for a speed run is that it must be a single segment. I’m looking at this as like a play or movie. So then I get back from the Aurora, finish the base, sit down on my bench in front of my garden and open the PDA to start reading, The End. That would give me everything I need except the Plant Shelf. On the way home from the Aurora I’m thinking I swing by LifePod 12 to pick up Bulb Bush for my gardens as well as Water Filter and Alien Containment blueprints. The Aurora is on rails that could easily be a single 15-minute take from start to finish, not counting travel time. #WHERE ARE CYCLOPS ENGINE FRAGMENTS IN JELLY SHROOM CAVE PLUS#After watching the Aurora explode, I climb down, craft a radiation suit, then board my upgraded seamoth (depth mk 1 plus 3 storage lockers) and head straight out to repair the Aurora. So now I’m thinking 90 minutes instead of 60. But my base wouldn’t technically be complete yet. The idea was originally to end the scripted portion of my run sitting atop the LifePod watching the Aurora explode, after which I climb down the ladder, craft and equip a Radiation Suit, The End. The biggest challenge is starting to look like Copper, but I think that’s solvable. #WHERE ARE CYCLOPS ENGINE FRAGMENTS IN JELLY SHROOM CAVE UPGRADE#I’m not that far off from already having enough gold/silver/lead to build the modification station, vehicle upgrade bay, battery charger, laser cutter and propulsion cannon. It’s possible I can build everything I have blueprints for before the Aurora explodes. I also have every seed I need to complete my gardens except the Bulb Bush, with the caveat that I still have to physically harvest the three local seeds I plant: Creepvine, Brain Coral and Acid Mushroom. I get back from the floating island at around the 51-52 minute mark with every blueprint I need except Scanner Room, Alien Containment, Water Filter and Plant Shelf. I’m making progress on my little project.
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